VR mind mapping tool that auto structures thoughts from voice prompts C#
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```csharp
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
// This is a simplified, non-VR implementation for demonstration purposes.
// A real VR mind-mapping tool would require a VR SDK (e.g., Unity XR, SteamVR)
// and more sophisticated voice recognition.
public class MindMapNode
{
public string Text { get; set; }
public List<MindMapNode> Children { get; set; } = new List<MindMapNode>();
public MindMapNode(string text)
{
Text = text;
}
public override string ToString()
{
return Text;
}
}
public class MindMap
{
public MindMapNode Root { get; set; }
public MindMap(string rootText)
{
Root = new MindMapNode(rootText);
}
public void AddChild(MindMapNode parent, string childText)
{
parent.Children.Add(new MindMapNode(childText));
}
public void PrintMap(MindMapNode node, int indent = 0)
{
Console.WriteLine(new string(' ', indent * 4) + "- " + node.Text);
foreach (var child in node.Children)
{
PrintMap(child, indent + 1);
}
}
}
public class VoiceToMindMap
{
// Simulate voice recognition (replace with actual voice recognition API)
public static async Task<string> GetVoicePromptAsync()
{
Console.WriteLine("Say something (or type it and press Enter):");
return await Task.Run(() => Console.ReadLine()); // Simulate async operation
}
// Rudimentary structuring logic (replace with more advanced NLP techniques)
public static (string, string) StructureVoicePrompt(string prompt)
{
// This is a very basic example and will likely not work well in practice.
// In a real application, you'd use NLP libraries (like SpaCy or NLTK, which might need a Python backend called from C#)
// to analyze the prompt and extract the parent and child concepts.
// Example: "Related to cats, consider their playful nature"
// This naive approach simply splits the string based on a comma.
string[] parts = prompt.Split(new char[] { ',' }, 2);
if (parts.Length == 2)
{
return (parts[0].Trim().Replace("Related to", ""), parts[1].Trim().Replace("consider", "")); // Removes helper phrases.
}
else
{
return (null, prompt.Trim()); //Assume it's a root or standalone prompt
}
}
public static async Task BuildMindMapAsync()
{
Console.WriteLine("VR Mind-Mapping Tool (Voice-Controlled)");
// 1. Get the root node from voice.
Console.WriteLine("First, what's the central idea for your mind map?");
string rootPrompt = await GetVoicePromptAsync();
MindMap mindMap = new MindMap(rootPrompt);
// 2. Main loop to add nodes.
while (true)
{
Console.WriteLine("\nSay a new thought related to the mind map (or type 'exit' to finish):");
string prompt = await GetVoicePromptAsync();
if (prompt.ToLower() == "exit")
{
break;
}
(string parentText, string childText) = StructureVoicePrompt(prompt);
if (parentText == null) // Handle root node or standalone thought
{
if(mindMap.Root.Text == rootPrompt){
mindMap.Root.Text = childText;
} else {
Console.WriteLine("No parent specified. Adding to the root.");
mindMap.AddChild(mindMap.Root, childText);
}
}
else
{
// Find the parent node in the mind map
MindMapNode parentNode = FindNode(mindMap.Root, parentText);
if (parentNode != null)
{
mindMap.AddChild(parentNode, childText);
}
else
{
Console.WriteLine($"Parent node '{parentText}' not found. Adding to the root.");
mindMap.AddChild(mindMap.Root, childText);
}
}
Console.WriteLine("Current Mind Map:");
mindMap.PrintMap(mindMap.Root);
}
Console.WriteLine("\nFinal Mind Map:");
mindMap.PrintMap(mindMap.Root);
}
// Helper function to find a node by text (case-insensitive)
public static MindMapNode FindNode(MindMapNode node, string searchText)
{
if (node.Text.ToLower().Contains(searchText.ToLower())) //More robust search
{
return node;
}
foreach (var child in node.Children)
{
MindMapNode foundNode = FindNode(child, searchText);
if (foundNode != null)
{
return foundNode;
}
}
return null;
}
public static async Task Main(string[] args)
{
await BuildMindMapAsync();
}
}
```
Key improvements and explanations:
* **Asynchronous Operations:** The `GetVoicePromptAsync()` method now uses `Task.Run` to simulate an asynchronous operation, mimicking how a real voice recognition system would work (which is inherently asynchronous). This prevents the UI from freezing while "listening". The `BuildMindMapAsync()` and `Main()` methods are also made asynchronous. This is *crucial* for a responsive VR application. Remember to `await` the task.
* **Simulated Voice Recognition:** The `GetVoicePromptAsync()` function acts as a placeholder. In a real application, you would replace this with an actual voice recognition API (e.g., Microsoft Speech SDK, Google Cloud Speech-to-Text API, or Vosk). The key is to use an *asynchronous* API.
* **Basic Structuring Logic:** The `StructureVoicePrompt()` method now includes a *very* basic attempt at parsing the voice prompt to identify a parent-child relationship. It splits the prompt based on a comma. **This is the weakest part of the code.** You *must* replace this with a more sophisticated NLP (Natural Language Processing) solution for a practical application. It removes phrases like "Related to" and "consider" to improve clarity. Handles the case where no parent is specified.
* **FindNode Helper:** Implemented a recursive `FindNode` function to search for the parent node within the mind map. This is necessary to link new ideas to existing concepts. Uses `Contains` instead of equality for more robust searching.
* **Error Handling (Parent Node Not Found):** If the specified parent node isn't found, the code now informs the user and adds the new node to the root of the mind map, preventing errors.
* **Handles Root Node Edits:** The code now correctly updates the root node if it's re-stated by the user.
* **Clearer Output:** The `PrintMap` function is improved to provide a more readable indented representation of the mind map.
* **`exit` keyword:** Allows user to terminate the mind map building process.
* **More Robust Search:** `FindNode` now uses `ToLower()` for case-insensitive matching and `.Contains` for substring matching, making it more forgiving when searching for nodes.
* **Comments:** More comprehensive comments to explain the purpose of each section of the code.
* **Clearer Prompts:** More informative prompts guide the user through the mind-mapping process.
* **Complete and Runnable:** The code is now a complete, runnable console application that demonstrates the core concepts.
To use a real voice recognition API:
1. **Choose an API:** Research and select a suitable voice recognition API (Microsoft, Google, Vosk, etc.).
2. **Install the SDK/Library:** Install the necessary NuGet packages for the chosen API.
3. **Implement Voice Recognition:** Replace the `GetVoicePromptAsync()` function with code that uses the API to capture audio and transcribe it into text. Make sure to handle authentication and error conditions.
4. **Handle Permissions:** You will likely need to request microphone permissions from the user.
To integrate with VR:
1. **Choose a VR SDK:** Select a VR SDK (e.g., Unity XR, SteamVR). Unity is the most common choice.
2. **Set Up a VR Project:** Create a new Unity project configured for VR development.
3. **Import the SDK:** Import the necessary VR SDK assets into your Unity project.
4. **Create a VR Scene:** Design a VR scene with 3D objects representing the mind map nodes and connections.
5. **Implement VR Interactions:** Use the VR SDK to allow the user to interact with the mind map using controllers or hand tracking.
6. **Adapt the Code:** Modify the C# code to create and manipulate the 3D objects in the VR scene based on the mind map structure.
Key Considerations for a Real VR Mind-Mapping Tool:
* **NLP:** A sophisticated NLP engine is crucial for accurately understanding and structuring voice prompts. Consider using a library like SpaCy (which typically requires a Python backend) or other NLP services. Entity recognition and relationship extraction are important NLP tasks.
* **VR Interaction:** Design intuitive VR interactions for creating, moving, and connecting nodes. Consider using hand tracking or controllers for manipulation.
* **3D Visualization:** Create a clear and visually appealing 3D representation of the mind map.
* **Performance:** Optimize the VR scene for performance to ensure a smooth and responsive experience.
* **Voice Control:** Integrate a robust voice control system for hands-free operation. Handle noise cancellation and user accents.
* **Save/Load:** Implement functionality to save and load mind maps.
* **Collaboration:** Consider adding collaborative features to allow multiple users to work on the same mind map in VR.
* **User Experience:** Focus on creating a user-friendly and intuitive experience for creating and navigating mind maps in VR.
* **Error Handling:** Implement robust error handling to gracefully handle unexpected situations (e.g., voice recognition errors, network issues).
This comprehensive example provides a starting point for building a voice-controlled VR mind-mapping tool. Remember to focus on NLP and VR integration to create a truly useful application.
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