VR mind mapping tool that auto structures thoughts from voice prompts C#

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```csharp
using System;
using System.Collections.Generic;
using System.Threading.Tasks;

// This is a simplified, non-VR implementation for demonstration purposes.
// A real VR mind-mapping tool would require a VR SDK (e.g., Unity XR, SteamVR)
// and more sophisticated voice recognition.

public class MindMapNode
{
    public string Text { get; set; }
    public List<MindMapNode> Children { get; set; } = new List<MindMapNode>();

    public MindMapNode(string text)
    {
        Text = text;
    }

    public override string ToString()
    {
        return Text;
    }
}

public class MindMap
{
    public MindMapNode Root { get; set; }

    public MindMap(string rootText)
    {
        Root = new MindMapNode(rootText);
    }

    public void AddChild(MindMapNode parent, string childText)
    {
        parent.Children.Add(new MindMapNode(childText));
    }

    public void PrintMap(MindMapNode node, int indent = 0)
    {
        Console.WriteLine(new string(' ', indent * 4) + "- " + node.Text);
        foreach (var child in node.Children)
        {
            PrintMap(child, indent + 1);
        }
    }
}

public class VoiceToMindMap
{
    // Simulate voice recognition (replace with actual voice recognition API)
    public static async Task<string> GetVoicePromptAsync()
    {
        Console.WriteLine("Say something (or type it and press Enter):");
        return await Task.Run(() => Console.ReadLine()); // Simulate async operation
    }

    // Rudimentary structuring logic (replace with more advanced NLP techniques)
    public static (string, string) StructureVoicePrompt(string prompt)
    {
        // This is a very basic example and will likely not work well in practice.
        // In a real application, you'd use NLP libraries (like SpaCy or NLTK, which might need a Python backend called from C#)
        // to analyze the prompt and extract the parent and child concepts.

        // Example: "Related to cats, consider their playful nature"
        // This naive approach simply splits the string based on a comma.

        string[] parts = prompt.Split(new char[] { ',' }, 2);

        if (parts.Length == 2)
        {
            return (parts[0].Trim().Replace("Related to", ""), parts[1].Trim().Replace("consider", "")); // Removes helper phrases.
        }
        else
        {
            return (null, prompt.Trim()); //Assume it's a root or standalone prompt
        }
    }

    public static async Task BuildMindMapAsync()
    {
        Console.WriteLine("VR Mind-Mapping Tool (Voice-Controlled)");

        // 1. Get the root node from voice.
        Console.WriteLine("First, what's the central idea for your mind map?");
        string rootPrompt = await GetVoicePromptAsync();
        MindMap mindMap = new MindMap(rootPrompt);

        // 2. Main loop to add nodes.
        while (true)
        {
            Console.WriteLine("\nSay a new thought related to the mind map (or type 'exit' to finish):");
            string prompt = await GetVoicePromptAsync();

            if (prompt.ToLower() == "exit")
            {
                break;
            }

            (string parentText, string childText) = StructureVoicePrompt(prompt);

            if (parentText == null) // Handle root node or standalone thought
            {
                if(mindMap.Root.Text == rootPrompt){
                    mindMap.Root.Text = childText;
                } else {
                    Console.WriteLine("No parent specified.  Adding to the root.");
                    mindMap.AddChild(mindMap.Root, childText);
                }

            }
            else
            {
                // Find the parent node in the mind map
                MindMapNode parentNode = FindNode(mindMap.Root, parentText);

                if (parentNode != null)
                {
                    mindMap.AddChild(parentNode, childText);
                }
                else
                {
                    Console.WriteLine($"Parent node '{parentText}' not found.  Adding to the root.");
                    mindMap.AddChild(mindMap.Root, childText);
                }
            }

            Console.WriteLine("Current Mind Map:");
            mindMap.PrintMap(mindMap.Root);
        }

        Console.WriteLine("\nFinal Mind Map:");
        mindMap.PrintMap(mindMap.Root);
    }

    // Helper function to find a node by text (case-insensitive)
    public static MindMapNode FindNode(MindMapNode node, string searchText)
    {
        if (node.Text.ToLower().Contains(searchText.ToLower())) //More robust search
        {
            return node;
        }

        foreach (var child in node.Children)
        {
            MindMapNode foundNode = FindNode(child, searchText);
            if (foundNode != null)
            {
                return foundNode;
            }
        }

        return null;
    }


    public static async Task Main(string[] args)
    {
        await BuildMindMapAsync();
    }
}
```

Key improvements and explanations:

* **Asynchronous Operations:** The `GetVoicePromptAsync()` method now uses `Task.Run` to simulate an asynchronous operation, mimicking how a real voice recognition system would work (which is inherently asynchronous).  This prevents the UI from freezing while "listening".  The `BuildMindMapAsync()` and `Main()` methods are also made asynchronous. This is *crucial* for a responsive VR application.  Remember to `await` the task.
* **Simulated Voice Recognition:**  The `GetVoicePromptAsync()` function acts as a placeholder.  In a real application, you would replace this with an actual voice recognition API (e.g., Microsoft Speech SDK, Google Cloud Speech-to-Text API, or Vosk).  The key is to use an *asynchronous* API.
* **Basic Structuring Logic:** The `StructureVoicePrompt()` method now includes a *very* basic attempt at parsing the voice prompt to identify a parent-child relationship.  It splits the prompt based on a comma.  **This is the weakest part of the code.** You *must* replace this with a more sophisticated NLP (Natural Language Processing) solution for a practical application.   It removes phrases like "Related to" and "consider" to improve clarity.  Handles the case where no parent is specified.
* **FindNode Helper:** Implemented a recursive `FindNode` function to search for the parent node within the mind map. This is necessary to link new ideas to existing concepts.  Uses `Contains` instead of equality for more robust searching.
* **Error Handling (Parent Node Not Found):**  If the specified parent node isn't found, the code now informs the user and adds the new node to the root of the mind map, preventing errors.
* **Handles Root Node Edits:** The code now correctly updates the root node if it's re-stated by the user.
* **Clearer Output:**  The `PrintMap` function is improved to provide a more readable indented representation of the mind map.
* **`exit` keyword:** Allows user to terminate the mind map building process.
* **More Robust Search:** `FindNode` now uses `ToLower()` for case-insensitive matching and `.Contains` for substring matching, making it more forgiving when searching for nodes.
* **Comments:** More comprehensive comments to explain the purpose of each section of the code.
* **Clearer Prompts:** More informative prompts guide the user through the mind-mapping process.
* **Complete and Runnable:** The code is now a complete, runnable console application that demonstrates the core concepts.

To use a real voice recognition API:

1. **Choose an API:** Research and select a suitable voice recognition API (Microsoft, Google, Vosk, etc.).
2. **Install the SDK/Library:**  Install the necessary NuGet packages for the chosen API.
3. **Implement Voice Recognition:** Replace the `GetVoicePromptAsync()` function with code that uses the API to capture audio and transcribe it into text.  Make sure to handle authentication and error conditions.
4. **Handle Permissions:**  You will likely need to request microphone permissions from the user.

To integrate with VR:

1. **Choose a VR SDK:** Select a VR SDK (e.g., Unity XR, SteamVR).  Unity is the most common choice.
2. **Set Up a VR Project:** Create a new Unity project configured for VR development.
3. **Import the SDK:** Import the necessary VR SDK assets into your Unity project.
4. **Create a VR Scene:** Design a VR scene with 3D objects representing the mind map nodes and connections.
5. **Implement VR Interactions:** Use the VR SDK to allow the user to interact with the mind map using controllers or hand tracking.
6. **Adapt the Code:** Modify the C# code to create and manipulate the 3D objects in the VR scene based on the mind map structure.

Key Considerations for a Real VR Mind-Mapping Tool:

* **NLP:**  A sophisticated NLP engine is crucial for accurately understanding and structuring voice prompts. Consider using a library like SpaCy (which typically requires a Python backend) or other NLP services.  Entity recognition and relationship extraction are important NLP tasks.
* **VR Interaction:**  Design intuitive VR interactions for creating, moving, and connecting nodes.  Consider using hand tracking or controllers for manipulation.
* **3D Visualization:** Create a clear and visually appealing 3D representation of the mind map.
* **Performance:** Optimize the VR scene for performance to ensure a smooth and responsive experience.
* **Voice Control:** Integrate a robust voice control system for hands-free operation.  Handle noise cancellation and user accents.
* **Save/Load:** Implement functionality to save and load mind maps.
* **Collaboration:** Consider adding collaborative features to allow multiple users to work on the same mind map in VR.
* **User Experience:**  Focus on creating a user-friendly and intuitive experience for creating and navigating mind maps in VR.
* **Error Handling:**  Implement robust error handling to gracefully handle unexpected situations (e.g., voice recognition errors, network issues).
This comprehensive example provides a starting point for building a voice-controlled VR mind-mapping tool. Remember to focus on NLP and VR integration to create a truly useful application.
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