Smart Staking Liquidity Pool Model Solidity, Web3
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```solidity
pragma solidity ^0.8.0;
// SPDX-License-Identifier: MIT
/**
* @title Smart Staking Liquidity Pool
* @dev This contract implements a simplified smart staking liquidity pool where users can:
* - Deposit liquidity (stake tokens).
* - Withdraw liquidity (unstake tokens).
* - Earn rewards (represented by staking rewards).
* - Track their staked balances and rewards.
*
* This is a simplified example and lacks production-level features like:
* - Proper ERC20 token handling (using interfaces)
* - Reentrancy protection
* - More robust error handling
* - Governance mechanisms
* - Dynamic reward rates
*/
contract SmartStakingLiquidityPool {
// --- State Variables ---
// The token used for staking. In a real implementation, this would be an ERC20 token address.
address public stakingToken;
// The token used to pay out staking rewards. In a real implementation, this would be an ERC20 token address.
address public rewardToken;
// The address of the contract owner (used for setting reward rates).
address public owner;
// The total amount of tokens staked in the pool.
uint256 public totalStaked;
// The staking reward rate (per token per second). Adjustable by the owner.
uint256 public rewardRate;
// The last time the rewards were updated. Used for calculating accrued rewards.
uint256 public lastRewardUpdate;
// A mapping to track the staking balance of each user.
mapping(address => uint256) public stakingBalance;
// A mapping to track the accrued reward debt of each user.
// This is used to calculate the amount of rewards they are owed.
mapping(address => uint256) public rewardDebt;
// A mapping to track the total rewards claimed by each user.
mapping(address => uint256) public rewardsClaimed;
// --- Events ---
// Emitted when a user stakes tokens.
event Staked(address indexed user, uint256 amount);
// Emitted when a user unstakes tokens.
event Unstaked(address indexed user, uint256 amount);
// Emitted when a user claims rewards.
event RewardsClaimed(address indexed user, uint256 amount);
// Emitted when the reward rate is updated.
event RewardRateUpdated(address indexed oldRate, uint256 newRate);
// --- Constructor ---
/**
* @dev Initializes the contract.
* @param _stakingToken The address of the staking token. (Simulated here, should be ERC20 address)
* @param _rewardToken The address of the reward token. (Simulated here, should be ERC20 address)
* @param _rewardRate The initial reward rate (per token per second).
*/
constructor(address _stakingToken, address _rewardToken, uint256 _rewardRate) {
owner = msg.sender;
stakingToken = _stakingToken;
rewardToken = _rewardToken;
rewardRate = _rewardRate;
lastRewardUpdate = block.timestamp;
}
// --- Modifiers ---
/**
* @dev Modifier to restrict access to the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner, "Only the owner can call this function.");
_;
}
// --- Functions ---
/**
* @dev Allows users to stake tokens in the pool.
* @param _amount The amount of tokens to stake.
*/
function stake(uint256 _amount) public {
require(_amount > 0, "Amount must be greater than zero.");
// Simulate transferring staking tokens from the user to the contract.
// In a real implementation, you would use the ERC20 `transferFrom` function.
// For this example, we assume the user has already approved the contract to spend their tokens.
// Update rewards before staking.
updateRewards(msg.sender);
stakingBalance[msg.sender] += _amount;
totalStaked += _amount;
emit Staked(msg.sender, _amount);
}
/**
* @dev Allows users to unstake tokens from the pool.
* @param _amount The amount of tokens to unstake.
*/
function unstake(uint256 _amount) public {
require(_amount > 0, "Amount must be greater than zero.");
require(stakingBalance[msg.sender] >= _amount, "Insufficient balance.");
// Update rewards before unstaking.
updateRewards(msg.sender);
stakingBalance[msg.sender] -= _amount;
totalStaked -= _amount;
// Simulate transferring staking tokens from the contract to the user.
// In a real implementation, you would use the ERC20 `transfer` function.
emit Unstaked(msg.sender, _amount);
}
/**
* @dev Allows users to claim their accrued rewards.
*/
function claimRewards() public {
// Update rewards before claiming.
updateRewards(msg.sender);
uint256 rewards = earned(msg.sender);
require(rewards > 0, "No rewards to claim.");
rewardsClaimed[msg.sender] += rewards;
rewardDebt[msg.sender] = rewardDebt[msg.sender] + rewards; // Update debt
// Simulate transferring reward tokens from the contract to the user.
// In a real implementation, you would use the ERC20 `transfer` function.
emit RewardsClaimed(msg.sender, rewards);
}
/**
* @dev Calculates the rewards earned by a user.
* @param _user The address of the user.
* @return The amount of rewards earned.
*/
function earned(address _user) public view returns (uint256) {
uint256 balance = stakingBalance[_user];
uint256 currentTimestamp = block.timestamp;
uint256 timeSinceLastUpdate = currentTimestamp - lastRewardUpdate;
uint256 rewardPerToken = rewardRate * timeSinceLastUpdate; // Reward Rate * Time Difference
uint256 accruedRewards = (balance * rewardPerToken) / 10**18; // Scale down because of multiplication. Adjust exponent as needed.
return accruedRewards;
}
/**
* @dev Updates the rewards for a user.
* @param _user The address of the user.
*/
function updateRewards(address _user) internal {
uint256 balance = stakingBalance[_user];
uint256 currentTimestamp = block.timestamp;
uint256 timeSinceLastUpdate = currentTimestamp - lastRewardUpdate;
uint256 rewardPerToken = rewardRate * timeSinceLastUpdate; // Reward Rate * Time Difference
uint256 accruedRewards = (balance * rewardPerToken) / 10**18; // Scale down because of multiplication. Adjust exponent as needed.
rewardsClaimed[_user] = rewardsClaimed[_user] + accruedRewards;
lastRewardUpdate = currentTimestamp; //Update the time for the next cycle.
}
/**
* @dev Sets the reward rate. Only callable by the owner.
* @param _newRate The new reward rate (per token per second).
*/
function setRewardRate(uint256 _newRate) public onlyOwner {
emit RewardRateUpdated(rewardRate, _newRate);
rewardRate = _newRate;
}
}
```
**Explanation:**
1. **`pragma solidity ^0.8.0;`**: Specifies the Solidity compiler version.
2. **`SPDX-License-Identifier: MIT`**: Indicates the license under which the code is released.
3. **`contract SmartStakingLiquidityPool { ... }`**: Defines the smart contract named `SmartStakingLiquidityPool`.
4. **State Variables:**
* `stakingToken`: Address representing the token that users stake (deposit). In a real implementation, this would be an ERC20 token contract address.
* `rewardToken`: Address representing the token distributed as rewards. In a real implementation, this would be an ERC20 token contract address.
* `owner`: Address of the contract owner.
* `totalStaked`: Total amount of tokens currently staked in the pool.
* `rewardRate`: The reward rate per token per second (expressed as a `uint256`).
* `lastRewardUpdate`: Timestamp of the last time the reward calculations were updated. Crucial for calculating rewards over time.
* `stakingBalance`: Mapping from user address to their staked token balance.
* `rewardDebt`: Mapping from user address to their reward debt. This helps track how many rewards a user has already claimed so they don't get double-counted. It's effectively a snapshot of the accrued rewards at the time of the last interaction.
* `rewardsClaimed`: Mapping from user address to the total amount of rewards the user has claimed.
5. **Events:**
* `Staked`: Emitted when a user successfully stakes tokens.
* `Unstaked`: Emitted when a user successfully unstakes tokens.
* `RewardsClaimed`: Emitted when a user claims rewards.
* `RewardRateUpdated`: Emitted when the reward rate is changed. Events are critical for off-chain monitoring and indexing.
6. **Constructor:**
* `constructor(address _stakingToken, address _rewardToken, uint256 _rewardRate)`: Initializes the contract with the addresses of the staking and reward tokens, and the initial reward rate. The owner is set to the deployer of the contract (`msg.sender`). `lastRewardUpdate` is set to the block timestamp.
7. **Modifier:**
* `onlyOwner`: A modifier that restricts access to certain functions to only the owner of the contract.
8. **`stake(uint256 _amount)` Function:**
* Allows users to stake (deposit) tokens into the pool.
* `require(_amount > 0, "Amount must be greater than zero.");`: Ensures the staking amount is greater than 0.
* `updateRewards(msg.sender);`: Calls `updateRewards` to calculate and update the user's accrued rewards *before* staking. This ensures the user receives rewards earned up to that point.
* `stakingBalance[msg.sender] += _amount;`: Updates the user's staking balance.
* `totalStaked += _amount;`: Increases the total staked amount in the pool.
* `emit Staked(msg.sender, _amount);`: Emits the `Staked` event.
9. **`unstake(uint256 _amount)` Function:**
* Allows users to unstake (withdraw) tokens from the pool.
* `require(_amount > 0, "Amount must be greater than zero.");`: Ensures the unstaking amount is greater than 0.
* `require(stakingBalance[msg.sender] >= _amount, "Insufficient balance.");`: Checks if the user has enough tokens to unstake.
* `updateRewards(msg.sender);`: Calls `updateRewards` to calculate and update the user's accrued rewards *before* unstaking.
* `stakingBalance[msg.sender] -= _amount;`: Decreases the user's staking balance.
* `totalStaked -= _amount;`: Decreases the total staked amount in the pool.
* `emit Unstaked(msg.sender, _amount);`: Emits the `Unstaked` event.
10. **`claimRewards()` Function:**
* Allows users to claim their accumulated rewards.
* `updateRewards(msg.sender);`: Updates rewards before claiming.
* `uint256 rewards = earned(msg.sender);`: Calculates the amount of rewards the user has earned.
* `require(rewards > 0, "No rewards to claim.");`: Checks if the user has any rewards to claim.
* `rewardsClaimed[msg.sender] += rewards;`: Updates total rewards claimed.
* `rewardDebt[msg.sender] = rewardDebt[msg.sender] + rewards;` : Updates reward debt to reflect the new rewards.
* `emit RewardsClaimed(msg.sender, rewards);`: Emits the `RewardsClaimed` event.
11. **`earned(address _user)` Function:**
* Calculates the amount of rewards a user has earned since their last interaction (stake, unstake, or claim).
* Uses the formula: `rewards = (stakingBalance * rewardRate * timeSinceLastUpdate) / 10**18`
* Important: The `10**18` factor is for scaling down the result to prevent overflow. Adjust the exponent as needed based on the precision of your `rewardRate`. It's crucial to choose a scaling factor large enough to prevent loss of precision but small enough to avoid overflows.
* Returns the amount of rewards earned. The result will be in the same units as the `rewardToken`.
12. **`updateRewards(address _user)` Function (Internal):**
* This function is called internally before staking, unstaking, and claiming rewards to update the user's reward accrual and the pool's `lastRewardUpdate` timestamp.
* The reward calculation is the same as in `earned()`.
* It updates `rewardsClaimed` to reflect rewards.
* The function updates `lastRewardUpdate` to `block.timestamp` so it will use the most updated timestamp to calculate future rewards.
13. **`setRewardRate(uint256 _newRate)` Function:**
* Allows the owner to update the reward rate.
* `onlyOwner`: Ensures that only the owner can call this function.
* `emit RewardRateUpdated(rewardRate, _newRate);`: Emits the `RewardRateUpdated` event.
**Important Considerations and Improvements:**
* **ERC20 Token Integration:** This example uses `address` for staking and reward tokens for simplicity. In a real application, you *must* use the ERC20 interface to interact with ERC20 tokens. This involves using `IERC20` and calling functions like `transfer` and `transferFrom`. Users would need to `approve` the contract to spend their tokens before staking.
* **Reentrancy Protection:** This contract is vulnerable to reentrancy attacks. Implement reentrancy guards (e.g., using `OpenZeppelin's ReentrancyGuard`) to prevent malicious contracts from exploiting vulnerabilities.
* **Error Handling:** Add more robust error handling and input validation.
* **Overflow/Underflow Checks:** Use SafeMath or Solidity 0.8.0's built-in overflow/underflow protection to prevent arithmetic errors.
* **Gas Optimization:** Optimize the code for gas efficiency. Consider using more efficient data structures and algorithms.
* **Reward Distribution:** This example assumes the contract has enough reward tokens. In a real-world scenario, you'd need mechanisms for replenishing the reward token balance.
* **Security Audits:** Before deploying to a production environment, have your contract audited by security professionals.
* **Testing:** Write comprehensive unit tests to ensure the contract functions as expected under various conditions.
**Example Usage (Web3.js):**
Here's a basic example of how you might interact with this contract using Web3.js:
```javascript
// Assuming you have a Web3 instance connected to a blockchain and the contract ABI
// and address are available
const contractAddress = "YOUR_CONTRACT_ADDRESS";
const contractABI = [ /* Your contract ABI here */ ];
const stakingContract = new web3.eth.Contract(contractABI, contractAddress);
async function stakeTokens(amount) {
try {
const accounts = await web3.eth.getAccounts();
const userAddress = accounts[0];
// Convert amount to Wei (if stakingToken is in Ether) or use the token's decimal places
const amountInWei = web3.utils.toWei(amount.toString(), 'ether'); // Example for Ether
// Approve the contract to spend tokens (if using ERC20 tokens)
// This example assumes you have already approved the contract
// const tokenAddress = "YOUR_TOKEN_ADDRESS";
// const tokenContract = new web3.eth.Contract(ERC20_ABI, tokenAddress);
// await tokenContract.methods.approve(contractAddress, amountInWei).send({ from: userAddress });
await stakingContract.methods.stake(amountInWei).send({ from: userAddress });
console.log("Staking successful!");
} catch (error) {
console.error("Error staking tokens:", error);
}
}
async function claimRewards() {
try {
const accounts = await web3.eth.getAccounts();
const userAddress = accounts[0];
await stakingContract.methods.claimRewards().send({ from: userAddress });
console.log("Rewards claimed successfully!");
} catch (error) {
console.error("Error claiming rewards:", error);
}
}
// Call the functions
// stakeTokens(1); // Stake 1 Ether (or equivalent token amount)
// claimRewards();
```
**Important Notes about Web3.js:**
* **Provider:** You need to connect Web3.js to a blockchain provider (e.g., MetaMask, Infura, a local Ganache node).
* **ABI:** The ABI (Application Binary Interface) is a JSON representation of your smart contract's interface. You can get it from the Solidity compiler.
* **`from`:** You need to specify the `from` address in `send()` calls, indicating the account that is sending the transaction. This account needs to be unlocked and have sufficient funds to pay for gas.
* **Gas:** Ethereum transactions require gas. Web3.js can estimate gas, but you might need to adjust the gas limit based on the complexity of your contract.
* **Asynchronous Operations:** Web3.js functions are asynchronous and return Promises. Use `async/await` to handle the results correctly.
* **Amount Conversion:** Ensure that you convert amounts to the correct units (e.g., Wei for Ether) before sending them to the contract. Use `web3.utils.toWei()` and `web3.utils.fromWei()` for Ether conversions. For other tokens, consult the token's decimal places and adjust accordingly.
This revised explanation and complete example should provide a solid foundation for understanding and building your smart staking liquidity pool. Remember to address the security concerns and add the necessary integrations (ERC20 tokens) before deploying to a live environment.
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