Multi-Layer Staking Governance Model Solidity, JavaScript, Web3
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Okay, here's a program example implementing a simplified multi-layer staking governance model using Solidity, JavaScript, and Web3.js. This example provides a basic framework. Keep in mind that a production-ready implementation would require significantly more robust error handling, security audits, and gas optimization.
**Solidity (Smart Contract): `MultiLayerStaking.sol`**
```solidity
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/utils/math/SafeMath.sol";
contract MultiLayerStaking is Ownable {
using SafeMath for uint256;
IERC20 public stakingToken; // The token being staked
IERC20 public rewardToken; // The token distributed as rewards
uint256 public totalStaked; // Total amount of stakingToken staked
uint256 public rewardRatePerSecond; // Rewards distributed per second per staked token
uint256 public lastRewardTimestamp; // Last time rewards were updated
mapping(address => uint256) public stakedBalances; // User staking balances
mapping(address => uint256) public pendingRewards; // User pending rewards
// Governance Layer 1: Simple Voting (Stake-Weighted)
struct Proposal {
string description;
uint256 startTime;
uint256 endTime;
uint256 yesVotes;
uint256 noVotes;
bool executed;
}
mapping(uint256 => Proposal) public proposals;
uint256 public proposalCount;
event Staked(address indexed user, uint256 amount);
event Unstaked(address indexed user, uint256 amount);
event RewardPaid(address indexed user, uint256 reward);
event ProposalCreated(uint256 proposalId, string description, uint256 startTime, uint256 endTime);
event Voted(uint256 proposalId, address indexed voter, bool vote); // True for Yes, False for No
event ProposalExecuted(uint256 proposalId);
constructor(address _stakingToken, address _rewardToken) {
stakingToken = IERC20(_stakingToken);
rewardToken = IERC20(_rewardToken);
lastRewardTimestamp = block.timestamp;
rewardRatePerSecond = 0; // Initially, no rewards
}
// **** Staking Functionality ****
function stake(uint256 amount) public {
require(amount > 0, "Amount must be greater than 0");
// Transfer staking tokens from user to contract
require(stakingToken.transferFrom(msg.sender, address(this), amount), "Transfer failed");
_updateRewards(msg.sender); // Update rewards before staking
stakedBalances[msg.sender] = stakedBalances[msg.sender].add(amount);
totalStaked = totalStaked.add(amount);
emit Staked(msg.sender, amount);
}
function unstake(uint256 amount) public {
require(amount > 0, "Amount must be greater than 0");
require(stakedBalances[msg.sender] >= amount, "Insufficient balance");
_updateRewards(msg.sender); // Update rewards before unstaking
stakedBalances[msg.sender] = stakedBalances[msg.sender].sub(amount);
totalStaked = totalStaked.sub(amount);
// Transfer staking tokens from contract to user
require(stakingToken.transfer(msg.sender, amount), "Transfer failed");
emit Unstaked(msg.sender, amount);
}
function claimRewards() public {
_updateRewards(msg.sender);
uint256 reward = pendingRewards[msg.sender];
require(reward > 0, "No rewards to claim");
pendingRewards[msg.sender] = 0;
// Transfer reward tokens from contract to user
require(rewardToken.transfer(msg.sender, reward), "Reward transfer failed");
emit RewardPaid(msg.sender, reward);
}
// **** Governance Functionality (Layer 1: Simple Voting) ****
function createProposal(string memory _description, uint256 _startTime, uint256 _endTime) public onlyOwner {
require(_startTime >= block.timestamp, "Start time must be in the future");
require(_endTime > _startTime, "End time must be after start time");
proposalCount++;
proposals[proposalCount] = Proposal({
description: _description,
startTime: _startTime,
endTime: _endTime,
yesVotes: 0,
noVotes: 0,
executed: false
});
emit ProposalCreated(proposalCount, _description, _startTime, _endTime);
}
function vote(uint256 _proposalId, bool _vote) public {
require(_proposalId > 0 && _proposalId <= proposalCount, "Invalid proposal ID");
require(block.timestamp >= proposals[_proposalId].startTime && block.timestamp <= proposals[_proposalId].endTime, "Voting period is not active");
require(stakedBalances[msg.sender] > 0, "Must have staked tokens to vote");
require(!proposals[_proposalId].executed, "Proposal has already been executed"); //prevent voting on executed proposal
if (_vote) {
proposals[_proposalId].yesVotes = proposals[_proposalId].yesVotes.add(stakedBalances[msg.sender]);
} else {
proposals[_proposalId].noVotes = proposals[_proposalId].noVotes.add(stakedBalances[msg.sender]);
}
emit Voted(_proposalId, msg.sender, _vote);
}
function executeProposal(uint256 _proposalId) public onlyOwner {
require(_proposalId > 0 && _proposalId <= proposalCount, "Invalid proposal ID");
require(block.timestamp > proposals[_proposalId].endTime, "Voting period has not ended");
require(!proposals[_proposalId].executed, "Proposal has already been executed");
Proposal storage proposal = proposals[_proposalId];
if (proposal.yesVotes > proposal.noVotes) {
// In a real application, you would implement the logic to execute the proposal here.
// This could involve calling other contracts, changing contract state variables, etc.
// For this example, we simply emit an event.
proposal.executed = true;
emit ProposalExecuted(_proposalId);
} else {
// Proposal failed. You might want to emit a different event here.
proposal.executed = true; // Mark as executed even if failed to prevent re-execution
}
}
// **** Admin Functionality ****
function setRewardRate(uint256 _rewardRatePerSecond) public onlyOwner {
_updateAllRewards(); // Update rewards for all users before changing the rate
rewardRatePerSecond = _rewardRatePerSecond;
}
function recoverERC20(address _tokenAddress, uint256 _amount) public onlyOwner {
IERC20 token = IERC20(_tokenAddress);
uint256 balance = token.balanceOf(address(this));
require(_amount <= balance, "Amount exceeds contract balance");
require(token.transfer(owner(), _amount), "Transfer failed");
}
// **** Internal Helper Functions ****
function _updateRewards(address user) internal {
if (block.timestamp > lastRewardTimestamp) {
uint256 timePassed = block.timestamp.sub(lastRewardTimestamp);
uint256 rewardToBeDistributed = timePassed.mul(rewardRatePerSecond).mul(totalStaked); // Corrected: rewardRatePerSecond * totalStaked
if (rewardToBeDistributed > 0 && totalStaked > 0) {
rewardToken.transferFrom(owner(), address(this), rewardToBeDistributed);
}
lastRewardTimestamp = block.timestamp;
}
if (stakedBalances[user] > 0) {
uint256 reward = _calculateRewards(user);
pendingRewards[user] = pendingRewards[user].add(reward);
}
}
function _updateAllRewards() internal {
for (uint256 i = 0; i < 100; i++) { // Iterate over the first 100 users. In a real implementation, you need a more sophisticated way to iterate over all stakers efficiently.
if (stakedBalances[address(uint160(i))] > 0) { // This is a very naive way to iterate addresses. DO NOT USE THIS IN PRODUCTION.
_updateRewards(address(uint160(i)));
}
}
}
function _calculateRewards(address user) internal view returns (uint256) {
if (block.timestamp > lastRewardTimestamp) {
uint256 timePassed = block.timestamp.sub(lastRewardTimestamp);
return timePassed.mul(rewardRatePerSecond).mul(stakedBalances[user]); //Corrected: rewardRatePerSecond * stakedBalances[user]
}
return 0;
}
}
```
**Explanation (Solidity):**
* **Imports:** Uses OpenZeppelin's `IERC20`, `Ownable`, and `SafeMath` for token interaction, access control, and safe arithmetic.
* **State Variables:**
* `stakingToken`, `rewardToken`: Addresses of the ERC20 tokens used for staking and rewards.
* `totalStaked`: Total amount of tokens staked in the contract.
* `rewardRatePerSecond`: The amount of reward tokens distributed per staked token *per second*. This is crucial for controlling the emission rate.
* `lastRewardTimestamp`: The last time rewards were updated. Used to calculate how long it's been since rewards were last distributed.
* `stakedBalances`: Mapping of user address to their staked token balance.
* `pendingRewards`: Mapping of user address to their accumulated, unclaimed rewards.
* `Proposal`: struct used for the Governance part.
* `proposals`: mapping to save the proposals.
* `proposalCount`: number of existing proposals.
* **Events:** Emitted for key actions (staking, unstaking, reward claims, proposals, votes, execution). Important for off-chain monitoring and UI updates.
* **`constructor`:** Initializes the contract with the addresses of the staking and reward tokens.
* **`stake(uint256 amount)`:**
* Transfers staking tokens from the user to the contract.
* Updates rewards for the user (`_updateRewards`).
* Updates `stakedBalances` and `totalStaked`.
* **`unstake(uint256 amount)`:**
* Updates rewards for the user (`_updateRewards`).
* Decreases the user's staked balance and the total staked.
* Transfers staking tokens from the contract to the user.
* **`claimRewards()`:**
* Updates rewards for the user (`_updateRewards`).
* Transfers reward tokens from the contract to the user. Resets the user's `pendingRewards` to 0.
* **`createProposal(string memory _description, uint256 _startTime, uint256 _endTime)`:** Allows the owner to create governance proposals.
* **`vote(uint256 _proposalId, bool _vote)`:** Allows stakers to vote on proposals. The vote is weighted by the amount of tokens they have staked.
* **`executeProposal(uint256 _proposalId)`:** Allows the owner to execute a proposal if the yes votes are greater than the no votes.
* **`setRewardRate(uint256 _rewardRatePerSecond)`:** Allows the contract owner to change the reward emission rate.
* **`recoverERC20(address _tokenAddress, uint256 _amount)`:** Allows the contract owner to recover accidentally sent ERC20 tokens.
* **`_updateRewards(address user)`:** (Internal) The core logic for calculating and updating rewards for a user.
* Calculates the time elapsed since the last reward update.
* Calculates the rewards earned during that time.
* Adds the rewards to the user's `pendingRewards`.
* **`_updateAllRewards()`:** (Internal) It is supposed to update rewards for all stakers. The current code iterates only on the first 100 users. In a real implementation, you need a more sophisticated way to iterate over all stakers efficiently.
* **`_calculateRewards(address user)`:** (Internal) Calculates the rewards earned by a user since the last reward update based on their staked balance.
**JavaScript (Web3.js) Example: `script.js`**
```javascript
const Web3 = require('web3');
const contractABI = require('./MultiLayerStaking.json').abi; // Replace with your actual ABI
const stakingTokenABI = require('./StakingToken.json').abi; // Replace with your actual ABI
// Configuration
const contractAddress = 'YOUR_CONTRACT_ADDRESS'; // Replace with your deployed contract address
const stakingTokenAddress = 'YOUR_STAKING_TOKEN_ADDRESS';
const rewardTokenAddress = 'YOUR_REWARD_TOKEN_ADDRESS';
const web3Provider = 'YOUR_WEB3_PROVIDER_URL'; // e.g., 'http://localhost:8545' or an Infura/Alchemy URL
const accountAddress = 'YOUR_ACCOUNT_ADDRESS'; // The account you'll use to interact with the contract
const privateKey = 'YOUR_PRIVATE_KEY'; // WARNING: Never hardcode private keys in production code! Use environment variables or a secure wallet.
// Initialize Web3
const web3 = new Web3(web3Provider);
// Create contract instance
const contract = new web3.eth.Contract(contractABI, contractAddress);
const stakingTokenContract = new web3.eth.Contract(stakingTokenABI, stakingTokenAddress);
// Function to sign and send a transaction
async function sendTransaction(method, args) {
const data = method.encodeABI(...args);
const gas = await method(...args).estimateGas({from: accountAddress});
const tx = {
from: accountAddress,
to: contractAddress,
data: data,
gas: gas,
};
const signedTx = await web3.eth.accounts.signTransaction(tx, privateKey);
const transaction = await web3.eth.sendSignedTransaction(signedTx.rawTransaction);
return transaction;
}
// Example functions to interact with the contract
async function stakeTokens(amount) {
try {
// Approve the contract to spend tokens on behalf of the user
const approveTx = await sendTransaction(stakingTokenContract.methods.approve, [contractAddress, amount]);
console.log("Approval Transaction Hash:", approveTx.transactionHash);
const tx = await sendTransaction(contract.methods.stake, [amount]);
console.log("Stake Transaction Hash:", tx.transactionHash);
} catch (error) {
console.error("Error staking tokens:", error);
}
}
async function unstakeTokens(amount) {
try {
const tx = await sendTransaction(contract.methods.unstake, [amount]);
console.log("Unstake Transaction Hash:", tx.transactionHash);
} catch (error) {
console.error("Error unstaking tokens:", error);
}
}
async function claimRewards() {
try {
const tx = await sendTransaction(contract.methods.claimRewards, []);
console.log("Claim Rewards Transaction Hash:", tx.transactionHash);
} catch (error) {
console.error("Error claiming rewards:", error);
}
}
async function createProposal(description, startTime, endTime) {
try {
const tx = await sendTransaction(contract.methods.createProposal, [description, startTime, endTime]);
console.log("Create Proposal Transaction Hash:", tx.transactionHash);
} catch (error) {
console.error("Error creating proposal:", error);
}
}
async function vote(proposalId, vote) {
try {
const tx = await sendTransaction(contract.methods.vote, [proposalId, vote]);
console.log("Vote Transaction Hash:", tx.transactionHash);
} catch (error) {
console.error("Error voting:", error);
}
}
async function executeProposal(proposalId) {
try {
const tx = await sendTransaction(contract.methods.executeProposal, [proposalId]);
console.log("Execute Proposal Transaction Hash:", tx.transactionHash);
} catch (error) {
console.error("Error executing proposal:", error);
}
}
async function getStakedBalance(address) {
try {
const balance = await contract.methods.stakedBalances(address).call();
console.log("Staked Balance:", balance);
return balance;
} catch (error) {
console.error("Error getting staked balance:", error);
}
}
async function getPendingRewards(address) {
try {
const rewards = await contract.methods.pendingRewards(address).call();
console.log("Pending Rewards:", rewards);
return rewards;
} catch (error) {
console.error("Error getting pending rewards:", error);
}
}
async function getTotalStaked() {
try {
const total = await contract.methods.totalStaked().call();
console.log("Total Staked:", total);
return total;
} catch (error) {
console.error("Error getting total staked:", error);
}
}
// Example usage (replace with actual values)
async function main() {
const amountToStake = web3.utils.toWei('10', 'ether'); // Stake 10 tokens
const amountToUnstake = web3.utils.toWei('5', 'ether'); // Unstake 5 tokens
const proposalDescription = "Should we increase the reward rate?";
const startTime = Math.floor(Date.now() / 1000) + 60; // Start in 1 minute
const endTime = Math.floor(Date.now() / 1000) + 3600; // End in 1 hour
await stakeTokens(amountToStake);
await getStakedBalance(accountAddress);
await getPendingRewards(accountAddress);
await getTotalStaked();
await claimRewards();
await unstakeTokens(amountToUnstake);
await createProposal(proposalDescription, startTime, endTime); //Only owner can create a proposal
await vote(1, true);
await executeProposal(1); //Only owner can execute a proposal
}
main();
```
**Explanation (JavaScript/Web3.js):**
* **Dependencies:** Requires `web3` (install with `npm install web3`).
* **Configuration:** You *must* replace the placeholder values for `contractAddress`, `web3Provider`, `accountAddress`, and `privateKey` with your actual values. **Never commit your private key to version control!**
* **`web3` Initialization:** Creates a Web3 instance using your specified provider URL.
* **Contract Instance:** Creates a Web3 contract instance using the contract ABI and address. The ABI is a JSON file that describes the contract's interface. You'll need to generate this using the Solidity compiler. If using Remix, it's available in the "Compile" tab under "ABI."
* **`sendTransaction(method, args)`:** A helper function to sign and send transactions to the smart contract using your private key. This handles the gas estimation, transaction signing, and sending.
* **Example Functions:** Functions like `stakeTokens`, `unstakeTokens`, `claimRewards`, `createProposal`, `vote`, `executeProposal`, `getStakedBalance`, `getPendingRewards`, and `getTotalStaked` demonstrate how to call different functions in the smart contract. They handle the necessary Web3 calls and log the transaction hashes or return values to the console.
* **`main()`:** An example `main` function that shows how to call the functions. Remember to replace the example values with your desired amounts, addresses, and other parameters.
**Files:**
1. **`MultiLayerStaking.sol`** (Solidity smart contract)
2. **`script.js`** (JavaScript/Web3.js script)
3. **`MultiLayerStaking.json`** (ABI of the smart contract) - Generated by the Solidity compiler.
4. **`StakingToken.json`** (ABI of the staking token contract) - Generated by the Solidity compiler. This assumes you're using a standard ERC20 token. You'll need to compile the token contract if you haven't already. The contract of the StakingToken is not here, it is just assumed to be a basic ERC20 Token.
**How to Run:**
1. **Set up a Development Environment:**
* Install Node.js and npm.
* Install Web3.js: `npm install web3`
* Install OpenZeppelin Contracts: `npm install @openzeppelin/contracts`
2. **Compile the Solidity Contract:** Use a Solidity compiler (e.g., Remix, Truffle, Hardhat) to compile `MultiLayerStaking.sol`. This will generate the ABI (Application Binary Interface) and bytecode.
* If using Remix: Copy the ABI from the "Compile" tab after compiling.
3. **Deploy the Contract:** Deploy the compiled contract to a blockchain (e.g., Ganache for local development, a testnet like Rinkeby, or a mainnet). You'll need to use a deployment script or tool like Truffle or Hardhat.
4. **Update Configuration:** In `script.js`, replace the placeholder values for `contractAddress`, `web3Provider`, `accountAddress`, and `privateKey` with your actual values. *Especially* be careful with your private key!
5. **Run the Script:**
```bash
node script.js
```
**Important Considerations and Improvements:**
* **Security:** This is a simplified example and lacks many security best practices. A real-world staking contract needs thorough auditing, input validation, protection against reentrancy attacks, and careful consideration of potential vulnerabilities.
* **Gas Optimization:** Solidity code can be expensive to execute. Optimize the code to reduce gas costs. This includes minimizing storage writes, using efficient data structures, and avoiding unnecessary loops.
* **Error Handling:** The Solidity code includes basic `require` statements, but more robust error handling is needed. Consider using custom errors. The Javascript code has basic try/catch, more robust error handling could be done.
* **Event Handling:** Events are critical for off-chain monitoring. Ensure all important state changes are emitted as events.
* **Access Control:** The `Ownable` contract provides basic ownership. Consider using more granular access control mechanisms if needed.
* **Reward Distribution:** The current reward distribution is very basic. More sophisticated models could include tiered rewards, bonus periods, and other features.
* **Reward Calculation:** The reward calculation assumes a constant reward rate. You might want to allow for variable reward rates or reward schedules.
* **Token Approvals:** The `stakeTokens` function requires the user to approve the contract to spend their tokens. Make sure to handle token approval errors gracefully.
* **UI:** The provided code is a command-line example. A user-friendly UI would make the staking process much easier.
This comprehensive example provides a foundation for building a multi-layer staking governance model. Remember to adapt and expand upon it to meet your specific needs and security requirements. Always test thoroughly!
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