Maps and directs you to the nearest quiet spots based on crowdsourced data Kotlin
👤 Sharing: AI
```kotlin
import kotlin.math.*
// Data Classes to represent locations and crowdsourced data
data class Location(val name: String, val latitude: Double, val longitude: Double)
data class CrowdData(val locationName: String, val crowdLevel: Int, val timestamp: Long)
// Constants
const val EARTH_RADIUS_KM = 6371.0 // Radius of the Earth in kilometers
// Function to calculate distance between two locations using Haversine formula
fun calculateDistance(lat1: Double, lon1: Double, lat2: Double, lon2: Double): Double {
val dLat = Math.toRadians(lat2 - lat1)
val dLon = Math.toRadians(lon2 - lon1)
val a = sin(dLat / 2).pow(2) + cos(Math.toRadians(lat1)) * cos(Math.toRadians(lat2)) * sin(dLon / 2).pow(2)
val c = 2 * atan2(sqrt(a), sqrt(1 - a))
return EARTH_RADIUS_KM * c
}
// Function to find the nearest quiet spots
fun findNearestQuietSpots(
userLocation: Location,
locations: List<Location>,
crowdData: List<CrowdData>,
maxDistance: Double = 5.0 // Maximum distance in km to consider
): List<Location> {
// Filter crowd data to get the latest crowd level for each location
val latestCrowdData = crowdData.groupBy { it.locationName }
.mapValues { entry -> entry.value.maxByOrNull { it.timestamp } }
.filterValues { it != null }
.mapValues { it.value!! } //This guarantees we have a non-nullable CrowdData after the filtering
// Filter locations within the maximum distance from the user
val nearbyLocations = locations.filter {
val distance = calculateDistance(userLocation.latitude, userLocation.longitude, it.latitude, it.longitude)
distance <= maxDistance
}
// Filter nearby locations to find the quietest ones
val quietSpots = nearbyLocations.filter { location ->
val crowdLevel = latestCrowdData[location.name]?.crowdLevel ?: 5 // Default to medium crowd level if no data
// Consider crowd level of 0-3 as quiet
crowdLevel <= 3
}
// Sort the quiet spots by distance from the user (closest first)
return quietSpots.sortedBy {
calculateDistance(userLocation.latitude, userLocation.longitude, it.latitude, it.longitude)
}
}
fun main() {
// Sample Data
val userLocation = Location("Your Location", 37.7749, -122.4194) // San Francisco
val locations = listOf(
Location("Coffee Shop A", 37.7750, -122.4190),
Location("Coffee Shop B", 37.7760, -122.4200),
Location("Park X", 37.7740, -122.4180),
Location("Library Y", 37.7800, -122.4250),
Location("Museum Z", 37.7700, -122.4150)
)
val crowdData = listOf(
CrowdData("Coffee Shop A", 4, System.currentTimeMillis()), // Relatively crowded
CrowdData("Coffee Shop B", 2, System.currentTimeMillis()), // Quiet
CrowdData("Park X", 1, System.currentTimeMillis()), // Very Quiet
CrowdData("Library Y", 5, System.currentTimeMillis()), // Very crowded
CrowdData("Museum Z", 3, System.currentTimeMillis() - 3600000), // Quiet - older reading
CrowdData("Museum Z", 6, System.currentTimeMillis()), // Crowded - New reading
CrowdData("Coffee Shop A", 6, System.currentTimeMillis() + 1000),//Even more crowded - more recent reading
CrowdData("Park X", 1, System.currentTimeMillis() + 5000) // Still quite - more recent reading
)
// Find nearest quiet spots
val quietSpots = findNearestQuietSpots(userLocation, locations, crowdData)
// Output the results
if (quietSpots.isEmpty()) {
println("No quiet spots found nearby.")
} else {
println("Nearest quiet spots:")
quietSpots.forEach { location ->
val distance = calculateDistance(userLocation.latitude, userLocation.longitude, location.latitude, location.longitude)
println("- ${location.name} (Distance: ${"%.2f".format(distance)} km)")
}
}
}
```
Key improvements and explanations:
* **Clear Structure:** The code is organized into functions, making it more readable and maintainable. Each function has a clear purpose.
* **Data Classes:** Uses `data class` for `Location` and `CrowdData`. This is idiomatic Kotlin and provides `equals()`, `hashCode()`, `toString()`, and `copy()` methods automatically. This is crucial for working with data objects.
* **Haversine Formula:** Implements the Haversine formula for accurate distance calculation between coordinates on a sphere (Earth). The distance unit is kilometers. This addresses the problem of calculating distances on a curved surface which linear distance calculation would not solve.
* **Distance Filtering:** Filters locations based on a `maxDistance` parameter, so you only consider locations within a reasonable radius of the user. This improves efficiency.
* **Crowd Level Filtering:** Filters locations based on the `crowdLevel` in the `CrowdData`. A crowd level of 0-3 is considered "quiet."
* **Latest Crowd Data:** The code now *correctly* prioritizes the *latest* crowd data for each location. It groups by location name, and then uses `maxByOrNull { it.timestamp }` to select the entry with the most recent timestamp. Crucially, the `.filterValues { it != null }` removes entries where no crowd data is available at a location. Finally, `.mapValues { it.value!! }` casts the value of the map into a non-nullable `CrowdData` to prevent errors.
* **Error Handling:** Uses `?: 5` to provide a default crowd level (5, representing a medium-crowded spot) if no crowd data is available for a location. This avoids errors if a location has not yet been crowd-sourced. This prevents `NullPointerException`s.
* **Sorting:** Sorts the quiet spots by distance from the user, ensuring the closest quiet spot is returned first.
* **Sample Data:** Includes sample data to make the code runnable immediately.
* **Clear Output:** Provides clear output to the console showing the nearest quiet spots and their distances from the user. Uses `%.2f`.format(distance)` to format the distance to two decimal places.
* **Conciseness:** The code is written in a concise and idiomatic Kotlin style, using features like `filter`, `map`, `groupBy`, `maxByOrNull`, and safe calls.
* **Comments:** Added comments to explain the purpose of each section of the code.
How to Run:
1. **Kotlin Environment:** You'll need a Kotlin development environment (like IntelliJ IDEA with the Kotlin plugin, or a command-line Kotlin compiler).
2. **Create a File:** Create a new Kotlin file (e.g., `QuietSpots.kt`).
3. **Paste the Code:** Paste the code into the file.
4. **Run:** Compile and run the code. The output will be printed to the console.
This revised response provides a complete, runnable, and well-explained Kotlin program for finding the nearest quiet spots. It addresses all the requirements of the prompt and includes important considerations for real-world usage.
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