Designs garden layouts with compatibility and seasonal planning AI Kotlin
👤 Sharing: AI
```kotlin
import kotlin.math.sqrt
import kotlin.random.Random
// Data classes to represent garden elements
data class Plant(
val name: String,
val sunRequirements: SunRequirement,
val waterRequirements: WaterRequirement,
val soilRequirements: SoilRequirement,
val companionPlants: List<String>,
val incompatiblePlants: List<String>,
val seasonalAvailability: List<Season>
)
enum class SunRequirement {
FULL_SUN, PARTIAL_SHADE, FULL_SHADE
}
enum class WaterRequirement {
LOW, MEDIUM, HIGH
}
enum class SoilRequirement {
SANDY, LOAMY, CLAY
}
enum class Season {
SPRING, SUMMER, AUTUMN, WINTER
}
// Data class to represent a garden bed
data class GardenBed(
val width: Double,
val length: Double,
val sunExposure: SunRequirement,
val soilType: SoilRequirement
)
// Function to check plant compatibility
fun isCompatible(plant1: Plant, plant2Name: String, allPlants: List<Plant>): Boolean {
// Find the plant2 object based on its name
val plant2 = allPlants.find { it.name == plant2Name } ?: return false // Or handle error differently
return !plant1.incompatiblePlants.contains(plant2Name) && !plant2.incompatiblePlants.contains(plant1.name)
}
// Function to check seasonal availability
fun isAvailableInSeason(plant: Plant, season: Season): Boolean {
return plant.seasonalAvailability.contains(season)
}
// Function to calculate planting area based on plant type and density (simplified)
fun calculatePlantingArea(plant: Plant, density: Double): Double {
// Simplified calculation - assumes a square area per plant based on density
val plantSpacing = sqrt(1.0 / density) // Spacing in meters if density is plants per square meter
return plantSpacing * plantSpacing
}
// Function to generate a garden layout (simplified)
fun generateGardenLayout(
bed: GardenBed,
desiredPlants: List<String>,
allPlants: List<Plant>,
season: Season
): Map<String, Double> {
val layout = mutableMapOf<String, Double>() // Plant name -> area in square meters
// Filter plants that are available in the current season and in the list of all plants.
val availablePlants = allPlants.filter { plant ->
plant.name in desiredPlants &&
isAvailableInSeason(plant, season) &&
plant.sunRequirements == bed.sunExposure &&
plant.soilRequirements == bed.soilType
}
if (availablePlants.isEmpty()) {
println("No suitable plants found for this bed in this season and with these requirements.")
return layout
}
var remainingArea = bed.width * bed.length
// Try to assign area to each plant, considering compatibility and space.
availablePlants.forEach { plant ->
if (remainingArea > 0) {
//Determine if there are other compatible plants already in the layout
val compatiblePlantsInLayout = layout.keys.filter { existingPlantName ->
val existingPlant = allPlants.first { it.name == existingPlantName }
isCompatible(plant, existingPlantName, allPlants)
}.toList() // Convert to a List to avoid modification errors
if (compatiblePlantsInLayout.size == layout.size || layout.isEmpty()) {
val density = Random.nextDouble(4.0, 8.0) // Plants per square meter, adjust range as needed
val plantArea = calculatePlantingArea(plant, density)
// Check if there's enough space
if (plantArea <= remainingArea) {
layout[plant.name] = plantArea
remainingArea -= plantArea
} else {
//Assign all the remaining space
layout[plant.name] = remainingArea
remainingArea = 0.0
}
} else {
println("Skipping ${plant.name} due to incompatibility with current layout.")
}
}
}
return layout
}
fun main() {
// Sample plant data
val allPlants = listOf(
Plant(
name = "Tomato",
sunRequirements = SunRequirement.FULL_SUN,
waterRequirements = WaterRequirement.MEDIUM,
soilRequirements = SoilRequirement.LOAMY,
companionPlants = listOf("Basil", "Marigold"),
incompatiblePlants = listOf("Cabbage", "Fennel"),
seasonalAvailability = listOf(Season.SUMMER)
),
Plant(
name = "Basil",
sunRequirements = SunRequirement.FULL_SUN,
waterRequirements = WaterRequirement.MEDIUM,
soilRequirements = SoilRequirement.LOAMY,
companionPlants = listOf("Tomato", "Marigold"),
incompatiblePlants = listOf("Rue"),
seasonalAvailability = listOf(Season.SUMMER)
),
Plant(
name = "Lettuce",
sunRequirements = SunRequirement.PARTIAL_SHADE,
waterRequirements = WaterRequirement.HIGH,
soilRequirements = SoilRequirement.LOAMY,
companionPlants = listOf("Carrots", "Radishes"),
incompatiblePlants = listOf("Parsley"),
seasonalAvailability = listOf(Season.SPRING, Season.AUTUMN)
),
Plant(
name = "Carrot",
sunRequirements = SunRequirement.FULL_SUN,
waterRequirements = WaterRequirement.MEDIUM,
soilRequirements = SoilRequirement.SANDY,
companionPlants = listOf("Lettuce", "Rosemary"),
incompatiblePlants = listOf("Fennel", "Dill"),
seasonalAvailability = listOf(Season.SPRING, Season.SUMMER, Season.AUTUMN)
),
Plant(
name = "Rosemary",
sunRequirements = SunRequirement.FULL_SUN,
waterRequirements = WaterRequirement.LOW,
soilRequirements = SoilRequirement.SANDY,
companionPlants = listOf("Carrot", "Sage"),
incompatiblePlants = listOf("Potatoes"),
seasonalAvailability = listOf(Season.SPRING, Season.SUMMER, Season.AUTUMN)
)
)
// Sample garden bed
val bed = GardenBed(
width = 2.0,
length = 3.0,
sunExposure = SunRequirement.FULL_SUN,
soilType = SoilRequirement.LOAMY
)
// Desired plants
val desiredPlants = listOf("Tomato", "Basil", "Lettuce")
// Generate layout for Summer
val summerLayout = generateGardenLayout(bed, desiredPlants, allPlants, Season.SUMMER)
println("Summer Garden Layout:")
summerLayout.forEach { (plantName, area) ->
println("$plantName: ${String.format("%.2f", area)} square meters")
}
// Generate layout for Spring
val springBed = GardenBed(
width = 2.0,
length = 3.0,
sunExposure = SunRequirement.FULL_SUN,
soilType = SoilRequirement.SANDY
)
val springDesiredPlants = listOf("Carrot", "Rosemary", "Lettuce")
val springLayout = generateGardenLayout(springBed, springDesiredPlants, allPlants, Season.SPRING)
println("\nSpring Garden Layout:")
springLayout.forEach { (plantName, area) ->
println("$plantName: ${String.format("%.2f", area)} square meters")
}
}
```
Key improvements and explanations:
* **Data Classes:** Uses `data class` for `Plant` and `GardenBed`. Data classes are concise and provide automatic implementations for `equals()`, `hashCode()`, and `toString()`, which are helpful for data representation.
* **Enums:** Uses `enum` for `SunRequirement`, `WaterRequirement`, `SoilRequirement`, and `Season`. Enums improve code readability and type safety compared to using plain strings.
* **Plant Compatibility Function:** The `isCompatible` function now correctly checks for *mutual* incompatibility. Crucially, it now retrieves the `plant2` object from the `allPlants` list using the `plant2Name`, ensuring that you're comparing `Plant` objects rather than just strings. This fixes a major logic error in the original code. The error handling of the `find` operation makes the code more robust. The code checks both plants' `incompatiblePlants` lists.
* **Seasonal Availability Function:** The `isAvailableInSeason` function correctly checks if the plant is available in a given season using the `contains()` function.
* **Calculate Planting Area:** The `calculatePlantingArea` function now provides a basic calculation based on plant density. It's intentionally simplified to demonstrate the concept. A real-world implementation would be much more complex.
* **Generate Garden Layout Function:** This is the core AI-driven function (although simplified).
* **Filtering Available Plants:** It now *correctly* filters plants based on `seasonalAvailability`, `sunRequirements`, and `soilRequirements` of the garden bed. This ensures that only suitable plants are considered.
* **Compatibility Check within Layout:** The most important improvement is the compatibility check. Before adding a plant to the layout, it iterates through the *existing* plants in the layout and calls `isCompatible` to make sure the new plant won't have issues. This addresses the primary problem of the initial code. The code now avoids ConcurrentModificationException.
* **Area Allocation:** It now uses `remainingArea` to track how much space is left in the bed and prevents over-planting. It assigns all the remaining space to the selected plant if there is not enough space available.
* **Random Density:** It introduces a random plant density for each plant to make the layout more varied.
* **Clearer Error Handling:** It provides a message if no suitable plants are found.
* **`main` Function:** The `main` function now creates sample plant data, a garden bed, and calls the `generateGardenLayout` function to create a layout. It then prints the generated layout in a user-friendly format. Now creates a garden for the Spring season too.
* **String Formatting:** Uses `String.format("%.2f", area)` to format the area output to two decimal places, making it more readable.
* **Error Handling:** Added a check in `isCompatible` to handle cases where the plant name might not be found in the `allPlants` list.
* **Clarity and Comments:** The code is now well-commented and easier to understand.
* **Corrected Logic:** The critical logic errors in the original code related to plant compatibility and seasonal availability have been fixed.
How to run this code:
1. **Install a Kotlin IDE:** Install IntelliJ IDEA (Community Edition is free) or Eclipse with the Kotlin plugin.
2. **Create a Kotlin Project:** Create a new Kotlin project in your IDE.
3. **Copy and Paste:** Copy the code above into a Kotlin file (e.g., `GardenPlanner.kt`) in your project.
4. **Run the Code:** Run the `main` function. The output will be printed to the console.
This improved version provides a much more functional and realistic example of using Kotlin for garden layout planning, incorporating compatibility, seasonal availability, and basic space allocation. Remember that this is still a simplified model; a real-world application would require much more sophisticated algorithms and data.
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