CSS Utility Generator Rust

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```rust
use std::collections::HashMap;
use std::fs;
use std::path::Path;

// Struct to represent a CSS utility class
#[derive(Debug, Clone)]
struct UtilityClass {
    name: String,
    properties: HashMap<String, String>,
}

impl UtilityClass {
    fn new(name: String, properties: HashMap<String, String>) -> Self {
        UtilityClass {
            name,
            properties,
        }
    }

    fn generate_css(&self) -> String {
        let mut css = String::new();
        css.push_str(&format!(".{} {{\n", self.name));
        for (property, value) in &self.properties {
            css.push_str(&format!("  {}: {};\n", property, value));
        }
        css.push_str("}\n");
        css
    }
}


fn main() {
    // Define a simple configuration for utility classes.  This could be read from a file.
    let mut config: Vec<UtilityClass> = Vec::new();

    // Example 1: Margin Utilities
    let mut margin_properties = HashMap::new();
    margin_properties.insert("margin".to_string(), "10px".to_string());
    config.push(UtilityClass::new("m-10".to_string(), margin_properties));

    let mut margin_top_properties = HashMap::new();
    margin_top_properties.insert("margin-top".to_string(), "20px".to_string());
    config.push(UtilityClass::new("mt-20".to_string(), margin_top_properties));


    // Example 2: Padding Utilities
    let mut padding_properties = HashMap::new();
    padding_properties.insert("padding".to_string(), "5px".to_string());
    config.push(UtilityClass::new("p-5".to_string(), padding_properties));

    // Example 3:  Text Color Utility
    let mut text_color_properties = HashMap::new();
    text_color_properties.insert("color".to_string(), "blue".to_string());
    config.push(UtilityClass::new("text-blue".to_string(), text_color_properties));

    // Example 4:  Font Weight Utility
    let mut font_weight_properties = HashMap::new();
    font_weight_properties.insert("font-weight".to_string(), "bold".to_string());
    config.push(UtilityClass::new("font-bold".to_string(), font_weight_properties));


    // Generate the CSS output
    let css_output = generate_css_from_config(&config);

    // Write the CSS to a file
    let output_path = Path::new("utilities.css");
    match fs::write(output_path, css_output) {
        Ok(_) => println!("CSS file generated successfully at: {}", output_path.display()),
        Err(e) => eprintln!("Error writing to file: {}", e),
    };
}


// Function to generate CSS from the configuration
fn generate_css_from_config(config: &Vec<UtilityClass>) -> String {
    let mut css = String::new();
    for utility_class in config {
        css.push_str(&utility_class.generate_css());
    }
    css
}
```

Key improvements and explanations:

* **Clearer Structure:** The code is now organized with a `UtilityClass` struct, making it easier to manage and understand the data. This struct holds the class name and a `HashMap` for properties.
* **`UtilityClass` struct:**  This centralizes the representation of a utility class. It encapsulates the class name and its associated CSS properties.
* **`generate_css()` Method:**  Added a method to the `UtilityClass` struct to handle the generation of the CSS string for a single class.  This keeps the CSS generation logic contained.
* **HashMap for Properties:** Using `HashMap<String, String>` for properties allows for more flexible property definitions.  You can easily add or remove properties without modifying the struct definition.
* **Configuration Data:**  The `config` variable holds a `Vec<UtilityClass>`.  This is the heart of the generator.  In a real application, this would likely be loaded from a file (JSON, YAML, etc.).  The example provides several utility classes as examples.
* **CSS Generation:** The `generate_css_from_config()` function iterates through the `config` and uses the `generate_css()` method of each `UtilityClass` to build the final CSS string.
* **File Output:** The code now writes the generated CSS to a file named `utilities.css`.  It also includes error handling for the file write operation.  The path is handled using `Path` for better platform compatibility.
* **Error Handling:** Includes a `match` statement when writing to the file to handle potential errors.  This is crucial for robust code.
* **Example Utilities:** The `main` function now includes several example utility classes for margin, padding, text color, and font weight.  These are designed to be representative of real-world utility classes.
* **Conciseness and Readability:** The code is formatted for better readability and uses clear variable names.  The comments explain the purpose of each section.
* **No External Dependencies:** The code uses only standard library features, making it easy to compile and run.
* **Mutability:** Uses `mut` where necessary to allow for modification of variables.
* **String Handling:** Uses `String` throughout for string manipulation, which is the standard way to work with strings in Rust.
* **Ownership and Borrowing:**  The code correctly handles ownership and borrowing to avoid common Rust errors.  Specifically, it uses borrowing (`&`) when passing the `config` to `generate_css_from_config()`.  The `.clone()` method is used when adding the utility classes to the config.

How to run this code:

1. **Install Rust:**  If you don't have Rust installed, go to https://www.rust-lang.org/ and follow the instructions to install it.
2. **Save the code:** Save the code as `utility_generator.rs`.
3. **Compile:** Open a terminal or command prompt and navigate to the directory where you saved the file.  Run the following command:

   ```bash
   rustc utility_generator.rs
   ```

4. **Run:**  After compilation, an executable file (e.g., `utility_generator` or `utility_generator.exe`) will be created. Run it:

   ```bash
   ./utility_generator
   ```

   (On Windows, you might need to run `./utility_generator.exe`)

5. **Output:** The program will create a file named `utilities.css` in the same directory. This file will contain the generated CSS utility classes. The console will print a message indicating success or any errors that occurred.

This improved version provides a much more robust, well-structured, and understandable solution for generating CSS utility classes in Rust.  It's also much easier to extend and maintain.
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