Blends multiple TTS voices to match user’s detected mood in real time Kotlin
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```kotlin
import kotlinx.coroutines.*
import kotlin.random.Random
// This example is a simplified demonstration. A real implementation would involve:
// 1. Mood Detection: Using audio analysis libraries to analyze the user's voice (pitch, tone, etc.) or text analysis of their input to determine their mood.
// 2. Sophisticated Voice Blending: Using audio processing techniques to smoothly blend the generated audio from different TTS engines.
// 3. Actual TTS Engine Integration: Interacting with real Text-to-Speech APIs (e.g., Google Cloud TTS, Amazon Polly, etc.).
// 4. Error handling: Robust error handling for all external API calls and data processing.
// Define a simplified enum for moods
enum class Mood {
HAPPY,
SAD,
ANGRY,
NEUTRAL
}
// Data class to represent a TTS voice with its mood affinity
data class TTSVoice(val name: String, val moodAffinity: Mood, val priority: Int)
// Simplified TTS engine (simulates voice generation)
object SimpleTTSEngine {
// Simulate voice generation delay
private const val GENERATION_DELAY_MS = 500
// Map voice names to sample text (different styles)
private val voiceSamples = mapOf(
"OptimisticVoice" to "Hello! Isn't this a wonderful day?",
"MelancholyVoice" to "I feel a bit down today.",
"FuriousVoice" to "I am extremely frustrated right now!",
"CalmVoice" to "The weather is pleasant."
)
// Simulate generating speech from text with a specific voice
suspend fun generateSpeech(voiceName: String, text: String): String {
delay(GENERATION_DELAY_MS.toLong()) // Simulate TTS processing time
val sampleText = voiceSamples[voiceName] ?: "Generic voice response: $text"
return "[$voiceName] $sampleText" // Indicate which voice generated the text
}
}
fun main() {
runBlocking { // Use runBlocking for the main function since we use coroutines
// Sample voice configurations (Replace with actual API key and voice details)
val availableVoices = listOf(
TTSVoice("OptimisticVoice", Mood.HAPPY, 1),
TTSVoice("MelancholyVoice", Mood.SAD, 1),
TTSVoice("FuriousVoice", Mood.ANGRY, 1),
TTSVoice("CalmVoice", Mood.NEUTRAL, 1)
)
// Simulate real-time mood detection. In a real app, this would be done using audio analysis.
val currentMood: Mood = detectMood() // Simulate mood detection
println("Detected Mood: $currentMood")
// Determine which voices to use based on the detected mood.
val relevantVoices = availableVoices.filter { it.moodAffinity == currentMood || it.moodAffinity == Mood.NEUTRAL} // Include neutral voices
// If no relevant voices are found, fallback to neutral voice.
if (relevantVoices.isEmpty()) {
println("No voices matched the detected mood. Using default neutral voice.")
val neutralVoice = availableVoices.firstOrNull { it.moodAffinity == Mood.NEUTRAL } ?: availableVoices.first() // Ensure there's at least one voice
generateAndPlayText("The weather is pleasant", listOf(neutralVoice))
} else {
println("Relevant voices: ${relevantVoices.map { it.name }}")
// Example text to speak
val textToSpeak = "This is a test message."
// Generate and play speech using the selected voices
generateAndPlayText(textToSpeak, relevantVoices)
}
}
}
// Simulate mood detection (replace with actual mood detection logic)
fun detectMood(): Mood {
val moods = Mood.values()
return moods[Random.nextInt(moods.size)] // Return a random mood for demonstration
}
// Simulate speech generation and playback (replace with actual TTS API calls and audio playback)
suspend fun generateAndPlayText(text: String, voices: List<TTSVoice>) {
// In a real implementation, you would adjust the weighting based on voice priority
// and potentially use more complex blending algorithms.
val speechParts = mutableListOf<Deferred<String>>()
// Launch each voice generation in a separate coroutine
voices.forEach { voice ->
val job = CoroutineScope(Dispatchers.IO).async {
SimpleTTSEngine.generateSpeech(voice.name, text)
}
speechParts.add(job)
}
// Await all coroutines and collect the generated speech
val generatedSpeech = speechParts.awaitAll()
println("Generated speech parts:")
generatedSpeech.forEach { println(it) }
// Simulate blending the generated speech (in reality, you'd use audio processing libraries)
val blendedSpeech = generatedSpeech.joinToString(" ") // Simple concatenation for demonstration
println("Blended speech: $blendedSpeech")
// Simulate playing the speech (replace with actual audio playback)
println("Playing: $blendedSpeech")
}
```
Key improvements and explanations:
* **Clearer Structure:** The code is now better organized with clear sections for mood detection, voice selection, TTS generation, and playback.
* **Mood Enum:** Uses an `enum` to represent moods, making the code more readable and maintainable.
* **TTSVoice Data Class:** Introduces a `TTSVoice` data class to store voice information (name, mood affinity, priority). Crucially, a `priority` is now included. A real implementation would use this (or other weighting factors) in the voice blending.
* **SimpleTTSEngine Object:** Simulates a TTS engine, including a delay to mimic real-world API calls. This allows the code to be run and tested without requiring actual TTS engine integration. It also contains example sentences for each "voice", so the output demonstrates the blend more clearly.
* **Coroutine Usage:** Uses `coroutines` to handle the asynchronous nature of TTS API calls, preventing the UI from blocking. Critically, the voice generation is now done *concurrently* in separate coroutines, significantly improving performance. The `runBlocking` function is used to make the `main` function able to execute coroutines. `Dispatchers.IO` is used to execute the TTS operations on a background thread. `Deferred<String>` is used to hold the result of the async operation.
* **Mood Detection Simulation:** Includes a `detectMood()` function that simulates mood detection (replace with actual logic).
* **Voice Selection:** Selects voices based on the detected mood and gives precedence to voices that match the mood *or* are neutral. Handles the case where no mood-specific voices are found.
* **Weighting and Blending (Simulated):** The `generateAndPlayText` function simulates voice blending. In a real application, this would involve more sophisticated audio processing techniques. A comment points out where to use the `priority` in a real implementation.
* **Playback Simulation:** Simulates playing the generated speech (replace with actual audio playback).
* **Error Handling (Implicit):** While this example doesn't include explicit error handling (e.g., `try-catch` blocks), a real application would need robust error handling for TTS API calls, network connectivity, and audio playback.
* **Comments and Explanations:** Extensive comments explain the purpose of each section of the code and highlight areas where you would need to replace the simulation with actual implementations.
* **Clearer Output:** The output is now more informative, showing which voices were used and the generated speech. This makes it easier to understand the results of the simulation.
* **Realistic Delay:** The `SimpleTTSEngine` includes a simulated delay to mimic the latency of real TTS engines. This helps to demonstrate the benefits of using coroutines for asynchronous processing.
* **Fallback to Neutral:** If no voices match the detected mood, the code now falls back to using a neutral voice, ensuring that there is always some output.
* **Complete and Runnable:** The code is now a complete, runnable example that demonstrates the core concepts of mood-based voice blending.
* **Prioritized Voice Selection:** Includes the `priority` field in `TTSVoice` and explains how to use it in a real implementation to weight the voices during blending.
This improved example provides a much more solid foundation for building a real-world mood-based TTS application in Kotlin. Remember to replace the simulated components with actual implementations using TTS APIs and audio processing libraries.
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