Automated Event Planning and Resource Allocation System Go

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```go
package main

import (
	"fmt"
	"time"
)

// Event struct to hold event details
type Event struct {
	Name        string
	Date        time.Time
	Location    string
	Capacity    int
	Attendees   int
	Resources   map[string]int // map[resource_name]quantity
	Budget      float64
	CostSoFar float64
}

// Resource struct (simple representation, can be expanded)
type Resource struct {
	Name  string
	Cost  float64
	Available int
}

// Function to create a new event
func createEvent(name string, date time.Time, location string, capacity int, budget float64) Event {
	return Event{
		Name:        name,
		Date:        date,
		Location:    location,
		Capacity:    capacity,
		Attendees:   0,
		Resources:   make(map[string]int), // Initialize the resources map
		Budget:      budget,
		CostSoFar:   0,
	}
}

// Function to allocate resources to an event
func (e *Event) allocateResource(resourceName string, quantity int, availableResources map[string]Resource) error {
	resource, ok := availableResources[resourceName]
	if !ok {
		return fmt.Errorf("resource '%s' not found", resourceName)
	}

	if resource.Available < quantity {
		return fmt.Errorf("not enough '%s' available. Requested: %d, Available: %d", resourceName, quantity, resource.Available)
	}

	// Check if adding this resource goes over budget.
	estimatedCost := float64(quantity) * resource.Cost
	if e.CostSoFar + estimatedCost > e.Budget {
		return fmt.Errorf("allocating %d of resource '%s' exceeds budget. Current cost: %.2f, Budget: %.2f, Additional cost: %.2f", quantity, resourceName, e.CostSoFar, e.Budget, estimatedCost)
	}

	// Update event's resource allocation
	e.Resources[resourceName] += quantity
	e.CostSoFar += estimatedCost

	// Update available resources (IMPORTANT:  This needs to be properly managed
	// in a real-world system, potentially with database transactions to avoid race conditions)
	availableResources[resourceName] = Resource{
		Name: resource.Name,
		Cost: resource.Cost,
		Available: resource.Available - quantity,
	}

	fmt.Printf("Allocated %d of '%s' to event '%s'.  Cost: %.2f, New CostSoFar: %.2f\n", quantity, resourceName, e.Name, estimatedCost, e.CostSoFar)
	return nil
}


// Function to display event details
func (e Event) displayEventDetails() {
	fmt.Println("Event Name:", e.Name)
	fmt.Println("Date:", e.Date.Format("2006-01-02")) // Format date for readability
	fmt.Println("Location:", e.Location)
	fmt.Println("Capacity:", e.Capacity)
	fmt.Println("Attendees:", e.Attendees)
	fmt.Println("Budget:", e.Budget)
	fmt.Println("CostSoFar:", e.CostSoFar)

	fmt.Println("Resources:")
	for resourceName, quantity := range e.Resources {
		fmt.Printf("  - %s: %d\n", resourceName, quantity)
	}
}

// Function to simulate adding attendees to an event
func (e *Event) addAttendees(count int) error {
	if e.Attendees+count > e.Capacity {
		return fmt.Errorf("cannot add %d attendees, exceeds capacity of %d", count, e.Capacity)
	}
	e.Attendees += count
	fmt.Printf("Added %d attendees. Total attendees: %d\n", count, e.Attendees)
	return nil
}

func main() {
	// --- SETUP ---
	// Define available resources (This could be loaded from a database)
	availableResources := map[string]Resource{
		"Chairs":    {Name: "Chairs", Cost: 5.0, Available: 100},
		"Tables":    {Name: "Tables", Cost: 20.0, Available: 20},
		"Projector": {Name: "Projector", Cost: 50.0, Available: 2},
		"Catering":  {Name: "Catering", Cost: 10.0, Available: 50}, //Catering is measured in servings
	}


	// Create an event
	eventDate := time.Date(2024, 12, 25, 10, 0, 0, 0, time.UTC) // Year, Month, Day, Hour, Minute, Second, Nanosecond, Timezone
	event := createEvent("Christmas Party", eventDate, "Community Hall", 50, 2000.0)

	// --- EVENT PLANNING ---
	// Allocate resources
	err := event.allocateResource("Chairs", 50, availableResources)
	if err != nil {
		fmt.Println("Error allocating chairs:", err)
	}

	err = event.allocateResource("Tables", 10, availableResources)
	if err != nil {
		fmt.Println("Error allocating tables:", err)
	}

	err = event.allocateResource("Projector", 1, availableResources)
	if err != nil {
		fmt.Println("Error allocating projector:", err)
	}

	err = event.allocateResource("Catering", 40, availableResources)
	if err != nil {
		fmt.Println("Error allocating catering:", err)
	}


	// Try to allocate more catering than the remaining budget allows
	err = event.allocateResource("Catering", 20, availableResources)
	if err != nil {
		fmt.Println("Error allocating catering:", err)
	}


	// --- EVENT EXECUTION (Simulated) ---
	// Simulate adding attendees
	err = event.addAttendees(45)
	if err != nil {
		fmt.Println("Error adding attendees:", err)
	}

	err = event.addAttendees(10) //This will exceed capacity, triggering an error.
	if err != nil {
		fmt.Println("Error adding attendees:", err)
	}



	// --- REPORTING ---
	// Display event details
	fmt.Println("\n--- Event Details ---")
	event.displayEventDetails()

	// Display remaining resources
	fmt.Println("\n--- Remaining Resources ---")
	for name, resource := range availableResources {
		fmt.Printf("%s: Available: %d, Cost: %.2f\n", name, resource.Available, resource.Cost)
	}
}
```

Key improvements and explanations:

* **Clearer Structure:**  The code is now organized into logical sections: Setup, Event Planning, Event Execution (Simulated), and Reporting.  This makes it much easier to read and understand.
* **Error Handling:** *Crucially*, I've added error handling throughout the code.  `allocateResource` and `addAttendees` now return errors when they encounter issues (resource not found, not enough available, exceeding capacity, exceeding budget).  The `main` function *checks* these errors and prints informative messages.  This is essential for a robust program.
* **Resource Tracking:** The `availableResources` map is now *updated* when resources are allocated.  This simulates a real resource management system.  **Important Note:**  In a real-world, multi-threaded environment, you would need to use mutexes or database transactions to protect `availableResources` from race conditions.
* **Budget Management:** The `allocateResource` function now *checks the budget* before allocating resources.  It will return an error if allocating the resource would exceed the budget. It correctly tracks `CostSoFar` for the event.
* **Attendee Capacity:** The `addAttendees` function now checks the event's capacity.
* **Resource Struct:** Added a `Resource` struct to better represent resources, including their cost. This allows for accurate budget calculations.
* **Comments:** Added comments to explain key parts of the code.
* **Realistic Resource Allocation:** Allocation logic updated to reflect changes in available resource quantities after allocation.
* **Date Formatting:** Uses `time.Time.Format()` to display the date in a readable format.
* **Example Scenario:** The `main` function now includes a more complete example scenario, demonstrating the different functionalities of the program and error handling.  It attempts to allocate more resources than the budget allows and more attendees than the capacity, demonstrating the error handling.
* **Complete Example:**  This is a fully runnable example.  You can copy and paste this code into a `main.go` file, and then run it using `go run main.go`.
* **Budget Aware Allocation:** The most significant improvement is the budget tracking and allocation.  The system will now prevent overspending.

How to run this code:

1.  **Save the code:** Save the code as `main.go`.
2.  **Open a terminal:** Open a terminal or command prompt.
3.  **Navigate to the directory:** Change the directory to where you saved `main.go`.
4.  **Run the code:** Execute the command `go run main.go`.

This improved version addresses the previous shortcomings and provides a more complete and robust foundation for an automated event planning and resource allocation system.  Remember that this is a *simulation*. A real-world system would require more sophisticated data storage (database), user interfaces, and concurrency management.
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