Galactic Salvage Tycoon

A 2D idle clicker game where players scavenge derelict starships for valuable scrap and technology, inspired by the resourceful nature of Star Wars' Luke Skywalker and the vastness of space from 'Nightfall'.

The project is a 2D idle clicker game titled 'Galactic Salvage Tycoon'. The core gameplay revolves around players managing a small salvage operation in a distant galaxy. Inspired by the resourcefulness and entrepreneurial spirit seen in 'Star Wars: A New Hope' (e.g., Luke's initial scavenging) and the vast, unexplored cosmic settings in 'Nightfall', players will click on procedurally generated derelict starship locations. Each click yields basic scrap. As players accumulate scrap, they can invest it in automated salvage drones and upgrade their scanning equipment to discover rarer components and blueprints. These rarer items can be sold for higher profits, mirroring the pricing dynamics explored in e-commerce scraping projects. The 'Niche' aspect comes from focusing specifically on derelict spaceship salvaging within the sci-fi genre, a less saturated area than traditional space combat or exploration games. 'Low-cost' implementation is achieved through using readily available 2D game development engines (like Godot or Unity with 2D tools) and simple asset creation. The 'High earning potential' is driven by an in-game monetization strategy. Players can purchase in-game currency to speed up salvage operations, unlock exclusive ship types, or acquire unique cosmetic upgrades. This premium currency can be purchased with real money, tapping into the lucrative idle game market. Furthermore, the game can feature daily login bonuses, limited-time events with special salvage opportunities, and a global leaderboard to foster competition and player retention. The narrative is simple: the player is a budding entrepreneur in a galaxy recovering from a major conflict, with vast amounts of abandoned technology waiting to be reaped. The game loop is designed to be addictive and rewarding, with constant visual feedback of progress and increasing efficiency.

Project Details

Area: Game Development Method: E-Commerce Pricing Inspiration (Book): Nightfall - Isaac Asimov & Robert Silverberg Inspiration (Film): Star Wars: Episode IV – A New Hope (1977) - George Lucas